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Joined: Jan 2008 Gender: Female  Posts: 129 Karma: 0 |  | Powers and Their Restritions « Thread Started on Jan 20, 2008, 12:13pm » | |
(Feel free to let me know if you think of another power. Rules are located at the bottom.) No more power changes. Powers with a * next to them are new discoveries.
.:Powers Unaffected by the Heart:.
Invisibility Invisibility lets the creature move by without being seen. However the wolf can still be heard and smelled if they get within range.
Telepathy Telepathy gives the creature talk to things mentally. If the creature has enough Will Power, they may be able to lift things.
Teleportation Gives the creature the ability to teleport over distances. How far you can teleport all depends on how much Will Power you have.
Mist/Fog/Smoke Allows the user to manipulate fog, smoke or mist. They can also fade into the mist/fog/smoke and summon mist or fog. Wolves with this ability sometimes can leave a trail of mist/fog/smoke behind.
Poison Allows the user to inject poison into others, either through their teeth, claws or breath. They are also immune to poisons.
Speed Naturally, speed can make you run faster then other wolves. It also makes you a generally faster being, meaning you might be able to hunt faster then other wolves. Sometimes speed effects your tempo. In other words that means you may talk faster then you should be able to.
*Drain The power of drain gives the user the ability to drain the energy from their target and as a result, use it for themselves. Sometimes this can backfire and causes them to use all their energy instead of gaining. If one is is in desperate need of life energy, they can drain it from another living thing. After draining, the user is weaker then average for about an hour.
*Possession The power of possession allows the user to possess another living thing for a short while (This DOES NOT include other wolves). While possessing another thing, you may use their powers if any. This power is quite exhausting. If the thing you are possessing has a powerful mind or a 'broken' mind they may be able to shove you out of their mind. If that happens, you lose a lot more energy. Depending on how strong or 'broken' the mind is, the easier and longer you can possess them. For example, if one has a primal mind, you can possess them instantly and can stay in that form for a day.
*Duplication This power allows the user to make multiple copies of ones self. Normally they can not harm and disappear if attacked. For ones who have a powerful mind can create copies that can harm. They still disappear if attacked. Depending on how powerful you are depends on how many copies you can create and keep up. Don't go over your limit for that is VERY exhausting.
*Visions The power of Visions is an unpredictable one. The user can see visions of the future, but has no control over when. As the user is experiencing a vision they enter a trance like state.
.:Heart Powers:.
Time Light: If the creature's Heart is Light, then they can speed up time around them. Time can also be targeted. In other words, you can make a tiny seedling grow into a fully grown plant and nothing else would be affected. Creatures found abusing this power might end up to grow old quicker. Dark: If the creature's Heart is Dark, then they can slow down time around them. Time can also be targeted. In other words, you can make a seedling take years to grow even if you leave the area. If the being is evil enough and has enough power they can stop the very time line themselves. Creatures found abusing this power might end up turning themselves into living statues. Meaning your time has stopped.
Spikes/Spines Light: If the creature's Heart is Light, then they may grow spikes/spines on their body for a couple of moments and shoot them in the direction they are pointing. Dark: If the creature's Heart is Dark, they can make spikes/spines appear on their body for protection. The spikes/spines are bigger on the back and tail, while small on the stomach and back of each leg. The spikes/spines are optional to where they appear. The spikes/spines can not appear from large scars and from a small area around them.
Acid Light: If the creature's Heart is Light, they can change their coat to burn like acid when touched. If used frequently, they can smell like acid. Dark: If the creature's Heart is Dark, they can shoot acid from their mouth or use acid in their bite or claws. They normally have a bad habit of throwing up from time to time and have an acidic smell to their breath.
Bone Light: If the creature's Heart is Light, they can turn themselves inside out to show their skeleton. They can only use this for a small amount of time and any damage taken can cause internal damage. Their bones are extra strong. Dark: If the creature's Heart is Dark, they can remove their bones temporarily or grow bones much quicker. If they are not careful however, they may end up breaking their bones instead. Just like Light creatures with this power, their bones are extra strong.
.:Element Powers:.
Earth Light: If the creature's Heart is Light, they can use the power of earth for good intentions only. They can only harm others who have evil intentions. They can also turn their skin to a bark like substance. Dark: If the creature's Heart is Dark, they can use the power of earth for evil intentions only. They can only harm those with good intentions. Sometimes their fur or skin can be overrun with plants.
Fire Light: If the creature's Heart is Light, they can use the power of fire for good intentions only. They can only harm others who have evil intentions. Their fire will almost always cause rebirth. Dark: If the creature's Heart is Dark, they can use the power of fire for evil intentions only. They can only harm those with good intentions. Their fire will only cause destruction and never rebirth.
Water Light: If the creature's Heart is Light, they can use the power of water for good intentions only. They can only harm others who have evil intentions. They can also breathe underwater. Dark: If the creature's Heart is Dark, they can use the power of water for evil intentions only. They can only harm those with good intentions. They can also swim faster then any other creature.
Air Light: If the creature's Heart is Light, they can use the power of air for good intentions only. They can only harm others who have evil intentions. When they wish to fly, they grow angelic wings. Dark: If the creature's Heart is Dark, they can use the power of air for evil intentions only. They can only harm those with good intentions. When they wish to fly, they grow demonic wings.
.:Force/Other Powers:.
Sound Light: If the creature's Heart is Light, they can use Sound to make sweet melodies that can put the enemy to sleep among various other things. Dark: If the creature's Heart is Dark, they can use Sound to hurt their enemies with the use of Sound Waves, Sound Blasts, etc.
Healing Light: If the creature's Heart is Light, they can only heal others and not themselves. Dark: If the creature's Heart is Dark, they can only heal themselves.
Sand Light: If the creature's Heart is Light, they can use the power of sand for good intentions only. They can only harm others who have evil intentions. They can turn into sand themselves. Dark: If the creature's Heart is Dark, they can use the power of sand for evil intentions only. They can only harm others who have good intentions. They can dehydrate anything as long as they have some sort of connection to the target.
.:Rare Powers:. Note: These powers are only available if you manage to do something, you know, great to change history forever or something... Unless you have already changed history! o.O Now that would be interesting!
*Spirit Seeker This power allows the user to see and talk to spirits (with the exception of the ones in Spirit Valley, anyone can see those.) This power can drive the owner insane is used without regard for safety. They can also channel dead spirits if they allow the spirit to do so.
Summon Summon has no side and can be used by anyone. Creatures with this power can, naturally, summon whatever they wish. However how large the item is, depends on how much will power you have. Those with weak minds would summon weak things and those with strong minds would summon equally strong things. The item stays depending on how long the creature can keep focused.
Transformation Transformation does not have any side per se. Whoever holds this ability can transform into anything they want. However they can only hold this form for a certain period of time depending on the size of the thing they transform into. For example, for a bird, the creature could stay for a couple of hours. For something like an elephant maybe about half an hour. After transformation s finished, the creature is usually exhausted for a short moment.
*Necromancy Necromancy is a risky but extremely dark power. Basically it allows the user to raise the dead to do their bidding. The dead take the form of what the creature that died was. They can or can not have flesh depending on how long the corpse has been around. It does not matter if the corpse is buried or not. The dead can stay for as long as the user has the energy to keep them up.
.:Unique Powers:. Note: Only a selected few, which are to be selected by me ONLY, can have these powers. If you have an idea for a unique power that you would like, PM me. Only one wolf can have each of these powers, unless stated otherwise. Genetics do not affect these powers. Meaning you can't pass it down to a relative.
Phoenix: Allows the user to turn into a Phoenix and use fire while in that form. Also the wolf can't die of old age, but can die from anything else and are more vulnerable to water. The downside is that they can't withstand this form for long for risk of being burned badly, and the risk of death from stroke or heart attack increase you more they use it. If the wolf refuses to change back (but does not die for some strange reason such as 'too stubborn' to die), they will suffer from various defects, such as insanity and third degree burns. While in Phoenix form, the user can't talk, but can communicate with birds. Eye sight is slightly more sharp in wolf form. The Phoenix can be considered an 'entity' for the form and creature itself seems to have a mind of it's own and shares it with the user. Available to: Bennu
Explosions: Allows the user to make explosions. The wolf can cause explosions, after he has mastered it to his ability, that can either be near him, or targeted at a single being. Though this has its drawbacks. To do a medium sized explosion as an adult, it could kill him because of all the energy it takes. So that is as far as it can go. But, he can also do internal explosions of any creature, and it doesn't take as much power as if it was on the outside of the creature. As a pup, it happens out of his control, and small explosions, more like sparks, happen him near him a lot of the time. But every now and then, if his temper is raised, an explosion of small size will happen near him, whether it is directed near another or not. Available to:
Windigo: Allows the user to grow dark tattered leather wings upon their back, spikes running from whithers to tip of tail, spikes on the back of their heels, and horns upon their head. While in this form, the wolf using this ability will suffer from mental inactivity. Meaning, the wolf is unable to to control his/her own actions. Though they will keep every memory and wound rechieved in this form. This ability is only available after death has taken the user's soul and has allowed it to return to it's body after severel years away. In other words, if a wolf has died and came back to life, it is possible for them to have this power. Yet it is extremely rare. Available to:
The Unknown: 1st Stage: Mist/Fog/Smoke - This comes naturally to him and hardly takes even a millimeter of resource. As Zero walks about, his paws leave behind a burnt mark on any surface he treads upon. Smoke can rise from these paw prints and have been known to last for weeks. The marks and smoke dissipates with the coming rain. So the prints don't last forever.
2nd Stage: Telepathy - This stage takes a bit of energy from Abraxas. If he uses if long enough, it could leave him breathless and weary. But, it's the typical mind-reading kind of skill. It's not a strong enough power to move things, though.
3rd Stage: Invisibility - He can only hide in the shadows though. Which this stage is pointless in an open field where there are no trees. But it does take a bit of energy from him and a slight amount of anger.
4th Stage: Speed - Has to take a good amount of anger to cause this stage to occur. Zero is naturally fast, but this speed matches that of a vampire's, if not a slight faster. Though, he can only do long distance sprints. Afterward, he would be too exhausted to even hunt. But if he has enough hatred, he'll go to the next stage.
5th Stage: Uprising - He has only reached this stage once before, and hopes to never again, really. Zero knows what it is and, even though his instincts are to kill and kill and kill again, he's afraid of this stage. It is the one thing he fears most out of life. Reason for his daredevil attitude. Basically, Zero loses complete control of his body and mind. He is left with only the memories. In this stage, he is ruthless and nearly unstoppable. This stage is really all elements combined, as well as all the other stages combined. It includes fire, water, air, earth, and even the darkest element of all, Death. This stage takes so much anger and energy, it leaves Zero in a coma that could last for months. He was lucky the one time and was only out cold for a week. Upon awaking, he had been told that little imp-sized demon-wolves had been at his side through this stage. That last note has yet to be found true. Available to: Zero
Stricity: With Stricity, you can summon enormous bolts of lightning to your will. You can cause thunderclouds to appear, and create rain (which, if you ask me, is annoying), an annoy people. Mwuha! You can strike down your opponents with a massive blast, though it comes at a price.
1. You must be evil to use it.
and
2. The more volts you use, the weaker you will be afterwards. You must gather your strength up over time to use it. If you use one that is out of your physical capability, you, well, die Available to:
Light: A wolf with this element is able to use light for offense. As for defensive(like Earth with it's earthen wall), this power is basically useless in that field. During battle, light can be used as a burst of energy; white-hot light burns like fire does. Available to: Saffire
*[Un-named] --Transformation. Much is unknown about this power; though it has been known to be brought upon the user by extreme anger. One who has gotten this side of the power has usually already been killed. --Shape-shifting. Unlike transformation, one can only stay in one form for a very little time, because after, say, five minutes or so, the user will start to feel a burning, stabbing feeling in their stomach. --Darkness. It is much like smoke power, actually. The user can control smoke and fog, but cannot harm anyone with it; and as for a shadow's liveliness, well, it's hard for them to tell anyone's shadow what to do, as it usually ignores them. Available to:
*Visertin Ability --There is one ability that the Visertin race are able to use. There is nothing TRULY special, except for their special characteristics. They are extremely fast, nothing can match their speed except for themselves. The Visertin are usually extremely beautiful, though have a hard time finding one another attractive. That's only because they're food smells so good. Most of the time however, two are bonded for eternity, and they prefer it to be that way. Once a Visertin has bonded, it's like that for a very long time, and they are all very protective of their mates. They're natural beauty, grace, and speed attract potential prey.
Though, the Visertin have a keener sense of smell than most, their eyesight is only exceptional during the night. The Visertin are allowed to roam about in day for a limited amount of time before they start deforming. When a Visertin deforms, it is no longer in control of its body, and will feed rabidly like a newborn Visertin.
In combat, these creatures become lethal. Their canines grow longer, and they become rabid and may need a moment or so to take control over their body. It's the risk each one takes. Within the fangs, is a poison that sets fire to another wolf's body and deforms them inside out. This process could take hours. When a wolf becomes a Visertin, the heart stops working, and the body is very cold. Uncomfortably cold. They have hard time recalling emotions back, yet sometimes at special moments they may succeed in bearing a large amount of emotion. Available to:
Dragon This is a very hard power to control. This is also a very rare power to see fully controled. This power allowed a wolf to control a dragon in an element power. This allowed the wolf to control a dragon in any element they possess. Only a hand ful of wolves have been able to fully master this power. Many wolves have tried to master the elemental Dragon but only one has completed this. Some try to control the dragon only end up dead in its power. Available to: Zero & Es(Still learning)
| Aerin Lone wolf Zero agressive loner Ayume heir of Kira Reicher mind playerBlade Alpha male of Kaio |
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